|
TITLE |
ACTION |
MATHS CONCEPT |
1 |
The trouble with nothing |
0 makes things disappear and 6 flies out to sort everything out. |
Zero |
2 |
Going wrong, going long |
Things get longer thanks to the Problem Blob. 4 is on the way! |
Long and short |
3 |
Sphere today, gone tomorrow |
The Shape Japer turns spheres into cubes – 6 has a scare on the marble run. |
Spheres and cubes |
4 |
In, out, shake it all about |
Things that should be inside end up outside – 5 takes 3 out there to help sort the Puzzler out. |
In and out |
5 |
One more time |
When 1 goes out alone there’s one more of everything – 4 rides the railway to the rescue. |
1 more than |
6 |
Forward thinking |
The Problem Blob is back – and things go forwards and backwards. 6 hitches a lift. |
Forwards and backwards |
7 |
Seven wonders |
4 finds things add up to 7 when the Puzzler’s about. |
Number bonds to 7 |
8 |
Getting heavy |
Spooky Spoon is making light things heavy – 5 and 3 fly out. |
Heavy and light |
9 |
Belongings |
Things don’t belong when Spooky Spoon mixes things up – another problem for 5! |
Grouping objects |
10 |
4 he’s a jolly good fellow |
The Numbertaker is taking all the fours he can find – will 4 escape his clutches? |
4 and groups of 4 |
11 |
Boxing day |
Boxes go wrong when the Shape Japes plays tricks – but 6 can do the trick too! |
Cuboids |
12 |
Out of order |
Spooky Spoon makes sure things are well out of order – until 5 sorts her out. |
Sequence |
13 |
Nine lives |
The Puzzler has 9 trapped in a puzzle bubble – 6 and 3 to the rescue. |
Multiples of 3, square numbers |
14 |
Takeaway |
Not just a few problems, lots of them – 4 makes the Numbertaker take more than he wants to. |
Subtraction |
15 |
The Cuck-cuck-cuck-oo-oo-oo bird |
There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern! |
Order and pattern |
16 |
Stop and go |
Things don’t move when they should – 6 has got to sort Spooky Spoon out. |
Moving and static |
17 |
Off colour |
Spooky Spoon wants to be the most colourful character around – 4 is out to stop her. |
Grouping by colour |
18 |
A game of two halves. |
The Shape Japer makes half a load of trouble, and 4 has to make things whole again. |
Half |
19 |
Out for the count |
2 is out and about and making everyone count wrongly – 6 is after her! |
Counting |
20 |
The container drainer |
Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again. |
Empty and full |
21 |
Tens Moments |
1 and 0 get out and about and make ten of everything – 5 has got more work to do. |
10 as two digit number |
22 |
3 things good |
3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes. |
3 and triangles |
23 |
Say what you mean |
Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. |
Accurate description |
24 |
One won |
There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1 |
Subtraction |
25 |
Tricky sixes
|
The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. |
Number bonds to 6 |
26 |
May the fours be with you |
The Share Japer is after things that come in eights – 4 is on the mission. |
Number bonds to 8 |
27 |
Best estimate |
The Blob makes things go wrong when people can’t estimate – 5 to the rescue! |
Estimating |
28 |
On and off |
Spooky Spoon is mixing things again – 4 is on the case. |
On and off |
29 |
Zero the hero |
0 to the rescue when just for once the Numberjacks are the problem, not the answer! |
Reciting numbers from 0-9 and 9-0 |
30 |
Bad circles |
Spooky Spoon is making bad circles – 6 is ready to sort her out! |
Circles |
31 |
Famous fives |
The Puzzler sets the problem – and 5 is just the right Numberjack to sort it out! |
Number bonds to 5 |
32 |
Fair shares |
Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right. |
Sharing |
33 |
Being 3 |
The Numbertaker is taking threes today – but he can’t take Number 3! |
Things that come in 3’s. |
34 |
Into the teens |
1 and Zero get together to make 10 things – 4 has to sort out the chaos. |
10 more than |
35 |
Slide and turn |
The Shape Japer is moving things and causing problems – 5 goes out there. |
Slides and turns |
36 |
Six of one |
The Problem Blob is making trouble with sixes – Number 6 to the rescue. |
Number bonds to 6 |
37 |
Time trouble |
Time passes very strangely – thanks to Spooky Spoon. 5 investigates. |
Time |
38 |
1, 2, 3 go |
It’s 1 – 2 – 3 – pattern time! 3 battles with the Puzzler. |
Patterns of 1, 2, 3 |
39 |
More 4 |
The Shape Japer makes trouble with symmetry – 4 goes out there to sort things out. |
Symmetry |
40 |
Almost Human |
The Problem Blob causes trouble – and 4 tries out being a human being! |
Representing numbers |
41 |
Two four six eight |
The Numbertaker takes all the even numbers – 6 flies out to put things right. |
Multiples of 2 |
42 |
Round and round |
The Problem Blob has got people going round in circles – can 5 restore things to normal? |
Cyclic patterns |
43 |
Square dancing |
The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares. |
Squares |
44 |
Data day |
Spooky Spoon is mixing things up – 3 is ready to take her on. |
Data and data recording |
45 |
How? What? Check! |
5 solves the problems caused by the Puzzler – and checks to make sure! |
Describing solutions |
46 |
Ups and downs |
Some upside down adventures as 4 sorts out Spooky Spoon – with a little help from 8! |
Upside down |
47 |
On the move |
People keep counting when they don’t need to – thanks to the Problem Blob. 5 sorts things out. |
Conservation of number |
48 |
Very shapely |
The Shape Japes is into extreme shapes – 6 gets busy sorting things out. |
Extreme shapes |
49 |
Wee Three, phone home |
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9. |
Number patterns |
50 |
Did you notice anything? |
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue! |
Noticing |
51 |
Measured response |
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case! |
Measuring |
52 |
Think again |
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings. |
Problem solving |
53 |
Carry on counting |
People need to carry on counting, not start again – 6 sorts out the Problem Blob. |
Counting on |
54 |
A record in the charts |
People need more information – so 4 goes out there battling with the Puzzler. |
Record data |
55 |
Half time |
The Numbertaker is halving the number of things – 4 is out there at the double! |
Half and double |
56 |
A close thing |
The Problem Blob keeps putting things in the wrong position – 6 is the Numberjack for the job! |
Near, far, next to |
57 |
A circle at both ends |
The Shape Japer is having fun with cylinders – 5 to the rescue! |
Cylinders |
58 |
Match-making |
Numbers don’t match when the Numbertaker’s about – until 3 saves the day. |
Matching sets |
59 |
A different sort |
Spooky Spoon is jumping things about – and 4 is the one to sort her out. |
Changing sorting criteria |
60 |
Areas of concern |
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day. |
Area |
61 |
The dreaded lurgi |
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob. |
Up and down, round and round |
62 |
Fraction action |
The Shape Japer is splitting things into fractions, and 3 is on the case. |
Sharing/ fractions |
63 |
Interesting times |
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up. |
Time of day |
64 |
Mare ways than one |
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him. |
Solving problems in different ways. |
65 |
Hundreds and thousands |
6 saves the day when the Number-taker is taking hundreds and thousands. |
10, 100, 1000 |
Christmas
DVD |
Counting down to Christmas |
5 and 6 rescue Christmas when the Shape Japer, Spooky Spoon and the Numbertaker are unwanted Christmas Day guests. |
Left and right, noticing and connecting |
Holiday DVD |
Seaside adventure |
It turns out to be a very busy holiday when all the Numberjacks unite to sort out all the Meanies! |
Opposites, big and small, number bonds to 10. |